Globally, the growing trend in immersive media has given VR replaces the real world with a virtual rise to research into Virtual and which promotes near-life experience in entertainment - the gaming, videos, etc., medicine, health, etc. Leading Technology Companies (TechCos) such as Alphabet, Microsoft, Facebook, Apple, etc. have contributed immensely to the development of various VAR products. After Facebook's acquisition of Oculus for US$2.1 billion in 2016, the social media giant has proceeded with incremental investment in more than eleven VAR entities. Whilst AR allows digital content to be layered over the real world (for example Poke?mon GO!) using special glass; the image is superimposedon the scene to make it seem like the real world.
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